A vehicle and character HUD built for The Alabama Project FiveM server. The design keeps roleplay-critical information visible without cluttering the screen, using a minimal footprint and clean typography to stay out of the way of gameplay.
What it includes
- Compass / heading bar — top-centre directional compass with cardinal markers (N, SE, S, SW) and a highlighted current heading indicator
- Street name display — current street name shown below the compass for navigation context
- Speedometer — centred bottom-screen digital speed readout in MPH, large and readable at a glance
- Fuel gauge — circular indicator beside the speedometer showing current fuel level with colour state
- Gear indicator — current gear shown as a single digit to the right of the speedometer
- Right-side info panel — player status panel showing: player ID, active job (e.g. TOW), cash on hand, bank balance
- Priority status — three-tier priority state display (City / County / State) with active/inactive indicators and a Peacetime mode flag
- Server branding — Alabama Project logo in the top-right corner to reinforce server identity in screenshots and streams
Notes
Built as a FiveM NUI resource. All values are fed in real-time via SendNUIMessage from the Lua resource. Designed to pair with the Alabama Project’s broader visual system.