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Vehicle HUD

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Vehicle HUD

Vehicle HUD

Clean in-game HUD pass for driving, status, and roleplay overlays.

Note: additional details and visuals for many projects are not published due to NDA constraints.

A vehicle and character HUD built for The Alabama Project FiveM server. The design keeps roleplay-critical information visible without cluttering the screen, using a minimal footprint and clean typography to stay out of the way of gameplay.

What it includes

  • Compass / heading bar — top-centre directional compass with cardinal markers (N, SE, S, SW) and a highlighted current heading indicator
  • Street name display — current street name shown below the compass for navigation context
  • Speedometer — centred bottom-screen digital speed readout in MPH, large and readable at a glance
  • Fuel gauge — circular indicator beside the speedometer showing current fuel level with colour state
  • Gear indicator — current gear shown as a single digit to the right of the speedometer
  • Right-side info panel — player status panel showing: player ID, active job (e.g. TOW), cash on hand, bank balance
  • Priority status — three-tier priority state display (City / County / State) with active/inactive indicators and a Peacetime mode flag
  • Server branding — Alabama Project logo in the top-right corner to reinforce server identity in screenshots and streams

Notes

Built as a FiveM NUI resource. All values are fed in real-time via SendNUIMessage from the Lua resource. Designed to pair with the Alabama Project’s broader visual system.